Lightyears from Home - Devlog #1
Denny Schneidemesser
Overview
Quite excited to show this first devlog, which shows the work-in-progress starting area, the visuals, and some of the music I've made for Lightyears from Home, an Unreal Engine 4 first-person metroidvania-style adventure with survival elements. I'm currently looking to put together a small team...More
Quite excited to show this first devlog, which shows the work-in-progress starting area, the visuals, and some of the music I've made for Lightyears from Home, an Unreal Engine 4 first-person metroidvania-style adventure with survival elements.
I'm currently looking to put together a small team to help with the development of the game, with the current main focus being experienced UE4 developers that are knowledgeble with Blueprints, C++, or both. If you want to apply, or just help out, then feel free to send a message to denny [at] autodidactic [dot] ai.
For semi-regular updates, feel free to follow us on Twitter!
https://twitter.com/LightyearsGame
https://twitter.com/Filmcomposer87
I'm currently looking to put together a small team to help with the development of the game, with the current main focus being experienced UE4 developers that are knowledgeble with Blueprints, C++, or both. If you want to apply, or just help out, then feel free to send a message to denny [at] autodidactic [dot] ai.
For semi-regular updates, feel free to follow us on Twitter!
https://twitter.com/LightyearsGame
https://twitter.com/Filmcomposer87